Version 4.1

Quick Start Guide

 

Published (Japanese Version): April 27, 2007

English Version 1.0: May 30, 2007

Copyright 2006-2007 FrameFree Global Limited
Copyright 2004-2007 FrameFree Holdings Limited
Copyright 2004-2007 Monolith Co., Ltd. Japan

 


The contents of this manual may change without notice. It is prohibited to make a copy of or reproduce all or any part of this document without express written permission from Monolith Corporation using any methods or for any purposes.

 
FrameFree® Technology is protected by Japanese patent 2927350, US patent 6018592 and other patents owned by Monolith Co., Ltd. Please visit the following web page to see some of the patents owned by Monolith Co., Ltd:
 
http://www.monolith-prime.co.jp/
 
 
 
FrameFree® and MOTIONGRAVURE® are registered Japanese trademarks of Monolith Co., Ltd. 

Other product names and company names are registered trademarks of their respective companies.

 

April 27, 2007

Monolith Co., Ltd.

 


Table of Contents

 

1.    Introduction. - 4 -

2.    Sample Project Goals. - 4 -

3.    Steps for Creating Content - 4 -

3.1.     Preparation. - 4 -

3.1.1.        Creating a Work Folder - 4 -

3.1.2.        Copying Materials. - 4 -

3.2.     Creating a Project File. - 5 -

3.2.1.        Launching FFS. - 5 -

3.2.2.        Creating a New Project File. - 6 -

3.3.     Editing and Saving the Project - 6 -

3.4.     Creating the Face Layer - 7 -

3.4.1.        Loading the Face Image Files. - 8 -

3.4.2.        Generating Map Information. - 9 -

3.4.3.        Checking the Generated Map. - 10 -

3.4.4.        Adding Hint Points (1) - 12 -

3.4.5.        Adding Hint Points (2) - 14 -

3.4.6.        Adding Hint Points (3) - 15 -

3.4.7.        Checking the Display. - 16 -

3.4.8.        Applying Hint Points. - 18 -

3.4.9.        Adding 2 Image Cells. - 18 -

3.4.10.      Checking the Display. - 21 -

3.4.11.      Transform Setting. - 21 -

3.5.     Creating Text - 24 -

3.5.1.        Adding Image Cells. - 24 -

3.5.2.        Setting Text - 25 -

3.6.     Adding the Sound Track. - 26 -

3.6.1.        Loading a Sound File. - 26 -

3.6.2.        Moving Image Cells. - 27 -

3.7.     Creating the Background Layer - 29 -

3.7.1.        Inserting the Background Layer - 29 -

3.7.2.        Pasting the Cloud Image Files and Adding New Image Cells. - 30 -

3.7.3.        Moving Image Cells and Setting the Map. - 30 -

4.    Congratulations! - 32 -

5.    Additional Information. - 33 -

5.1.     About FrameFree® Technology. - 33 -

5.2.     URL. - 34 -

 

 


1.     Introduction

FrameFree® is the worldfs most advanced pixel matching technology for digital still images. FrameFree® Studio (FFS) is a multimedia authoring tool that utilizes this technology to automatically create a movie from your digital still images by interpolating key frame images and generating gintermediate frames.h FFS movies are generated from still images that are easy to prepare as high resolution data. Thus, you can create extremely beautiful movies easily in a small amount of time at low cost. For a technical summary of FrameFree® and gOther Information about Monolith Co., Ltd.,h please refer to g5. Additional Informationh (P.40-). Seeing is believing. Follow the steps in this Quick Start Guide and try creating our sample project.

 

2.     Sample Project Goals

Our sample project uses materials provided with FFS installation. The following is the scenario of the content.

1) A woman who is looking down raises her glance to look straight.

2) Her face appears from the left and disappears to the right while increasing in size.

3) When the face disappears, the text gFrameFreeh appears like a ticker.

4) Background music is added to go along the movement of the face and the text.

5) Clouds in the background give a sense of depth.

 

3.     Steps for Creating Content

The following step-by-step instructions will help you create the sample project from the materials provided.

 

3.1.        Preparation

Objective: To prepare a work folder and copy the sample materials into it.

 

3.1.1.          Creating a Work Folder

Create a work folder on the desktop. Letfs call the folder FirstTry.

 

3.1.2.          Copying Materials

Open the gsample2h folder (the default installation directory is C:\Program Files\Monolith\FrameFree4) and copy the 5 image files in that folder to your FirstTry folder. The 5 files consist of 3 image files of the cloud (c1.jpg, c2.jpg, c3.jpg) and 2 image files of the face (sd_color.png, su_color.png). Copy the sound file (sample2.mp3j to FirstTry folder as well. (Figure 1)

Figure 1

 

3.2.        Creating a Project File

Objective: To create a project file that manages the entire sample content.

 

3.2.1.          Launching FFS

Double-click the FFS icon on the desktop (Figure 2).

 

 

Figure 2

 

Alternatively, select All Programs > FrameFree3 > FrameFree Studio 4 from the Windowfs start menu (Figure 3).

 

Figure 3


FFS launches (Figure 4).

 

Figure 4

 

3.2.2.          Creating a New Project File

Select Save Project from the File menu. The Save As window opens. Open the FirstTry folder that you have created on the desktop and click the Save button (Figure 5).

 

Figure 5

 

A project file will be created in the FirstTry folder with the pre-defined name gFFProject.fs4.h 

 

3.3.        Editing and Saving the Project

From now on, you can start FFS by double-clicking the project file you created and edit it. To verify that this works, exit FFS by selecting File > Exit, and then open your project again by double-clicking the project file (FFProject.fs4) in the FirstTry folder.

 

During the project editing process, remember to save your project data as necessary. You can do so by simply clicking the  button on the toolbar (Figure 6).

 

Figure 6

 

¡ Tips: About project files with the extension .fs4 

Project files do NOT store the original image data. Thus, do NOT delete the image files you used for creating your content after saving the project file. Also, when giving a project file (different from an FFM) to someone for editing, include the image files as well (we recommend that you compress the project and all image files referred by the project in the CAB format and export it using File > Export Project CAB).

Instead of using the image data in the gsample2h folder in the install directory, we copied them to the FirstTry folder on the desktop so that we would not accidentally delete the original files.

Sound file (explained later), on the other hand, IS saved in the project file.

 

3.4.        Creating the Face Layer

Objective: To load the 2 images of the face and set parameters on the layer that controls the display of the face. A layer is like a transparent sheet for animation cells. With these settings, the face appears from the left, moves to the right while increasing its size, and gradually disappears.