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Version
4.1
Quick Start Guide
Published (Japanese
Version): April 27, 2007
English Version 1.0: May 30,
2007
Copyright 2006-2007
FrameFree Global Limited
Copyright 2004-2007 FrameFree Holdings Limited
Copyright 2004-2007 Monolith Co., Ltd. Japan
The contents of
this manual may change without notice. It is prohibited to make a copy of or
reproduce all or any part of this document without express written permission
from Monolith Corporation using any methods or for any purposes.
FrameFree® Technology is protected by Japanese patent 2927350, US patent 6018592 and other patents owned by Monolith Co., Ltd. Please visit the following web page to see some of the patents owned by Monolith Co., Ltd:
http://www.monolith-prime.co.jp/
FrameFree® and MOTIONGRAVURE® are registered Japanese trademarks of Monolith Co., Ltd.
Other product
names and company names are registered trademarks of their respective
companies.
April 27, 2007
Monolith Co., Ltd.
Table of Contents
3.2.2. Creating a New Project File
3.3. Editing and Saving the Project
3.4.1. Loading the Face Image Files
3.4.2. Generating Map Information
3.4.3. Checking the Generated Map
3.7. Creating the Background Layer
3.7.1. Inserting the Background Layer
3.7.2. Pasting the Cloud Image Files and Adding New Image
Cells
3.7.3. Moving Image Cells and Setting the Map
5.1. About FrameFree® Technology
FrameFree® is
the worldfs most
advanced pixel matching technology for digital still images. FrameFree® Studio
(FFS) is a multimedia authoring tool that utilizes this technology to
automatically create a movie from your digital still images by interpolating
key frame images and generating gintermediate frames.h FFS movies are generated
from still images that are easy to prepare as high resolution data. Thus, you
can create extremely beautiful movies easily in a small amount of time at low
cost. For a technical summary of FrameFree® and gOther Information about
Monolith Co., Ltd.,h please refer to g5. Additional Informationh (P.40-).
Seeing is believing. Follow the steps in this Quick Start Guide and try
creating our sample project.
Our sample
project uses materials provided with FFS installation. The following is the
scenario of the content.
1) A woman who is looking down raises her
glance to look straight.
2) Her face appears from the left and
disappears to the right while increasing in size.
3) When the face disappears, the text
gFrameFreeh appears like a ticker.
4) Background music is added to go along
the movement of the face and the text.
5) Clouds in the background give a sense
of depth.
The following
step-by-step instructions will help you create the sample project from the
materials provided.
Objective: To
prepare a work folder and copy the sample materials into it.
Create a work
folder on the desktop. Letfs call the folder FirstTry.
Open the
gsample2h folder (the default installation directory is C:\Program
Files\Monolith\FrameFree4) and copy the 5 image files in that folder to your FirstTry
folder. The 5 files consist of 3 image files of the cloud (c1.jpg, c2.jpg,
c3.jpg) and 2 image files of the face (sd_color.png, su_color.png). Copy the
sound file (sample2.mp3j to FirstTry folder as well. (Figure 1)

Figure 1
Objective: To
create a project file that manages the entire sample content.
Double-click the
FFS icon on the desktop (Figure 2).
Figure 2
Alternatively,
select All Programs > FrameFree3 > FrameFree Studio 4 from the Windowfs
start menu (Figure 3).

Figure
3
FFS
launches (Figure 4).

Figure 4
Select Save
Project from the File menu. The Save As window opens. Open the FirstTry folder
that you have created on the desktop and click the Save button (Figure 5).

Figure 5
A project file
will be created in the FirstTry folder with the pre-defined name
gFFProject.fs4.h
From now on, you
can start FFS by double-clicking the project file you created and edit it. To
verify that this works, exit FFS by selecting File > Exit, and then open
your project again by double-clicking the project file (FFProject.fs4) in the
FirstTry folder.
During the
project editing process, remember to save your project data as necessary. You
can do so by simply clicking the
button on the toolbar (Figure 6).

Figure 6
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¡ Tips:
About project files with the extension .fs4
Project files do
NOT store the original image data. Thus, do NOT delete the image files you used
for creating your content after saving the project file. Also, when giving a
project file (different from an FFM) to someone for editing, include the image
files as well (we recommend that you compress the project and all image files
referred by the project in the CAB format and export it using File > Export
Project CAB).
Instead of using
the image data in the gsample2h folder in the install directory, we copied them
to the FirstTry folder on the desktop so that we would not accidentally delete
the original files.
Sound file (explained later), on the other hand, IS saved in the project file.
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Objective: To
load the 2 images of the face and set parameters on the layer that controls the
display of the face. A layer is like a transparent sheet for animation cells.
With these settings, the face appears from the left, moves to the right while
increasing its size, and gradually disappears.